Danball Senki W Psp Update Patch

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Comments

A video lead you to know the issue 1and 2
http://www.youtube.com/watch?v=KTlrWd7hKYc

    1. Camera stop after battle.(UMD delay helps it)

normal

Camera stop

    1. background issue

it display now,but some time not correct.

sometime not correct

log

    1. videoes issue
      intro video is now display (affected by #6737.)
      Videoes now skip after 2 seconds (affected by #5381.)
      Videoes now do not play sound (affected by #6384.)
Contributor

commented Dec 11, 2013

For 2nd issue , any savestate can shared?

move to right side,then go outside.

savedate here,rename jpg to rar

Collaborator Author

commented Dec 11, 2013

Updated two issue to top post.
4-missing background.
5-video not played.

Have this improved lately?

Collaborator Author

commented Jan 7, 2014

No improvement.

Test with 0.9.6-436
For the video part,the audio can be heard, but display nothing.
Log shows this,and audio stuttering when these messages posting.
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 319900 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 508000 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 712820 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 926000 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1135000 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1314740 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1553000 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1732740 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1941740 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2121480 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2313760 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2593820 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2852980 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3099600 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3367120 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3634640 dts: 8948940
AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3881260 dts: 8948940

referenced this issue Jan 19, 2014

Closed

Taiko DX (JP) Missing Text #4836

FPS issue fixed by #5174

Collaborator Author

commented Jan 31, 2014

#3110 Frontier Gate Boost+ also got FPS issue fixed.these two games have several issues the same.

Huh, that's very interesting.

The camera stopping thing is still happening, right? AFAIK the video is a depth issue.

-[Unknown]

Collaborator Author

commented Feb 1, 2014

Yes camera is still stopping.

Does the black box thing still happen?

-[Unknown]

Collaborator Author

commented Jun 4, 2014

still happen when screen transition.block transfer not help

Have any of the changes helped specifically 2, 4, and 5? Is 1 affected by jit on/off?

-[Unknown]

Collaborator Author

commented Jun 16, 2014

1,2,4,5 no change at all.with jit off,Ican not move.

jit off

Well, then there's definitely some cpu bug here, even if it's the interpreter that's wrong. If you switch the CONDITIONAL_DISABLE defines in CompVFPU.cpp, and use jit, does it still have the above problem? If not, does it happen switching them in CompFPU.cpp?

-[Unknown]

Collaborator Author

commented Jun 16, 2014

change #define CONDITIONAL_DISABLE ; to #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; } in CompVFPU.cpp,the jit without anyproblem.

It gets problem in CompFPU.cpp

Danball Senki W Episode 1

Collaborator Author

commented Jun 16, 2014

the problem is

Which one inside there? Change for example case 13: to case 13: DISABLE; and it will disable trunc.w.s. abs, mov, and neg should be pretty hard to be wrong, sqrt, trunc.w.s, and cvt.s.w are the likely ones.

Does the camera thing go away if you have the CONDITIONAL_DISABLE swapped in CompVFPU.cpp and use jit? It could be a totally different instruction causing that problem.

-[Unknown]

Collaborator Author

commented Jun 16, 2014

Yes,disable case 13,the problem presents.CONDITIONAL_DISABLE swapped in CompVFPU.cpp does not help the camera problem.

Danball Senki W Psp Mizel Patch Download

Does it affect anything to revert this change? cbf1df9

-[Unknown]

Collaborator Author

commented Jun 16, 2014

both jit and non-jit can't move.

So basically this and #4268 don't agree about that change, seems this likes it. I'm not sure why interpreter is not behaving the same way.

-[Unknown]

added a commit to unknownbrackets/ppsspp that referenced this issue Jun 21, 2014

Correct overflow in trunc.w.s for interpreter.

Does this game crash for you with simulate block transfers on?
http://forums.ppsspp.org/showthread.php?tid=5201&pid=86714#pid86714

The black box thing seems really weird. It's hard to catch those things in the GE debugger, but I wonder what the vertex type / positions are.

I guess the camera stop thing is likely to be a cpu bug as well, if this uncovered an interpreter cpu bug.

-[Unknown]

Collaborator Author

commented Jun 25, 2014

Is that Danball Senki Boost,it does not crash for me,but I find a graphical issue with simulate block transfers on.

simulate block transfers on

simulate block transfers off

before the black box drawing.

Gedebugger about the graphical issue

Collaborator

commented Jun 25, 2014

Oh. I was confused. Thought they were the same game.

Hmm Boost seems like a format mismatch. hard to say. W definitely looks like that texture ought to display. I wonder if it is depth related. Maybe minz and maxz clamp before depth test or affect clipping. are the vertex addresses? Or it could be stencil.

-[Unknown]

Dan Ball Senki W random hangs in battle with jit off.

commented Nov 1, 2015

Windows 10 Home, with Intel HD Graphics, with a 1.0.1 build.

Graphic Card shouldn't be an issue, though. It ran BOOST almost perfectly.

Oh shit. uh, ignore the BOOST screenshot.


I think I found a source for the skipping cutscenes.
Still no trace for the outlines?

Danball Senki Characters

Collaborator Author

commented Nov 4, 2015

The cutscenes would be played on this build.The graphical problem seems like a driver problem?
http://www.filedropper.com/ppsspp-v101-216-gb9fbaed-windows

Unless Level-5 made the graphics more obnoxious than in the original game, I can't really say it's a driver problem or compatibility.

commented Nov 8, 2015

UPDATE:


Cutscenes play fine. (But in LQ for some reason?)
However, graphic glitches remain. (But it's not as bad.) Along with screenshake glitch

Log Console says it (might?) be a shading problem?


From the screenshot here, graphic glitches remain----


Walking out from the glitched area fixes it?

Yeah, like I said, it's not my graphic drivers.

Contoh soal tpa bappenas s2 pdf. Bump.

commented Jan 16, 2016

Okay, it seems that the videos still skips in the latest build (v1.1.1-673-g6d3368b). I take a look at the log console and I found that PPSSPP produces the same error messages that DanSenki had also found whenever it play the videos.

It is also worth mentioning that daniel229's link to download the 'patch' version of PPSSPP no longer works.

I am running PPSSPP on a PC with 32-bit Windows OS, if you ask.

already cantain the 32bits and 64bits exe,try https://drive.google.com/file/d/0BzGZGDfFE68zci10Vk1PS1lYcTQ/view?usp=sharing

commented Jan 17, 2016

I don't really think that will be fixed anytime soon, to be honest. Radmin vpn for linux.

Can you put #define HLE_LOG_FORCE at the top of sceMpeg.cpp and then copy out the log? I'm wondering if it uses audio at all.

-[Unknown]

commented Jan 17, 2016

At unknownbrackets: Honestly, I don't know how to do that in PPSSPP since I am just a novice here and don't have any compliers.

The log
https://gist.github.com/daniel229/704be588f5290d13f179

Collaborator

commented Jan 17, 2016

What happens if you replace this:

With:

It seems like it's not sending more packets with sceMpegRingbufferPut. Probably it expects to continue receiving no data, which I think is the correct thing for it to expect.

-[Unknown]

Video is not skipping now,still no sound.

Collaborator Author

commented Jan 17, 2016

Also affect the cutscene in Silent Hill zero.

referenced this issue Jan 17, 2016

Merged

Calculate stream data info a bit more accurately #8435

Affects Silent Hill Zero in a good way? Or a bad way? It was #8435.

If you comment this line out, the audio comes back?
https://github.com/hrydgard/ppsspp/pull/6384/files#diff-7569aff64133d9c49602eec78c0dfd5bR1782 Download ringtone suara kentut.

ctx->mediaengine->setAudioStream(atracAu.esBuffer);

Can you log atracAu.esBuffer?

-[Unknown]

Collaborator Author

commented Jan 17, 2016

Silent Hill Zero is affect by #8435

Uh oh, 09f26380? What if you hardcode it to zero:

ctx->mediaengine->setAudioStream(0);

Hmm. I guess I didn't think about them calling Decode before getting the atrac AU. I think that should probably generate an error.

-[Unknown]

Collaborator Author

commented Jan 17, 2016

0 works fine.

JPCSP trace

Collaborator

commented Jan 17, 2016

Nice, thanks. Apparently that is sceAudiocodec: Decoding failed, so indeed it should return an error. This might fix other things too.

-[Unknown]

added a commit to unknownbrackets/ppsspp that referenced this issue Jan 17, 2016

referenced this issue Jan 17, 2016

Merged

Handle out of audio more correctly, consistently abuse esBuffer #8437

So to recap, now (feel free to edit this):

  • Camera issue remains, and is not caused by jit.
  • Backgrounds show up but sometime not correct.
  • Simulate UMD delays helps the camera issue.
  • Video skips again after 2 seconds.

-[Unknown]

commented Jan 18, 2016

  • There is still character model issues.

i cant play the game.help! it keeps saying failed to load install data. i adjusted the settings but it's still says failed to load install data.help

commented Mar 18, 2016

A bit of an update:

There are no glitches concerning character models. However, there are still glitches around the environment. As in there are still shading/shadow issues? (I would post the screenshot but I would rather not download the game again since I'm playing the first Danball Senki game again, but that's unrelated.)

Video goes on for a few more seconds only to be cut out again, like any other PPSSPP builds. Sound is included in videos

did not go around to battles yet but I assume it's all good and dandy. Unless someone would like to test that.

referenced this issue Apr 10, 2016

Closed

Danball Senki W: Updates #8673

referenced this issue Mar 21, 2018

Closed

fix glitching chara #10759

Danball Senki W Psp Update Patch
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Danball Senki W is the second installment of the Danball Senki storyline, a sequel to the game Danball Senki.

The year 2051, one year after the final battle against the Innovators. Peace has returned thanks to the world's newest hobby, the Little Battle Experience (LBX for short). Ban Yamano, is now a popular LBX Champion across the globe amongst the LBX battle population. But the peace doesn't last long as a new terrorist organization called the Detector threatens the world by brainjacking LBXs.

With his LBX Odin destroyed and Ami and Kazuya mysteriously abducted, Ban joins up with the karate-girl, Ran Hanasaki and the arcade-otaku, Hiro Oozora to fight against this new threat. Following the battle towards N-City, they meet up with Jessica Kaios, Jin Kaidou and a fully recuperated Yuuya Haibara.

As the battle against the Detector continues, a new hidden evil comes to light after discovering the true nature of the Detector's terrorist acts. And what hidden potential lies within the newcomer, Hiro.

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