Animate Object Dnd 5e

5th-level transmutation

Dnd 5e Animate Weapon

'As a DM, how would you feel about a permanent Animate Object spell on an entire ship? Given the caster was of high level and had a lot of time to do it.' Now, I know in 3.5 there was a way to make animate objects permanent. But is there any way to permanently animate a yacht in 5e? Or would I have to come up with that on my own? Any thoughts? From Treantmonk's Guide to 5e Wizards: Animate Objects: To me, Animate Objects is the spell that replaces summoning spells from previous editions. It’s one action to cast, and the objects are fairly tough for spell creations. It requires concentration and only lasts a minute though.

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animate Object Dnd 5e
Animated Object Statistics
SizeHPACAttackAbility Scores
Tiny2018+8 to hit, 1d4 + 4 damageStr: 4, Dex: 18
Small2516+6 to hit, 1d8 + 2 damageStr: 6, Dex: 14
Medium4013+5 to hit, 2d6 + 1 damageStr: 10, Dex: 12
Large5010+6 to hit, 2d10 + 2 damageStr: 14, Dex: 10
Huge8010+8 to hit, 2d12 + 4 damageStr: 18, Dex: 6
  1. Feb 21, 2020 Compare Animate Object with Find Familiar. Animate Object doesn't have the word initiative in it, so the objects has the same initiative count as the caster. About the ten poisoned daggers: I would allow it. The wizard spend 2000 gp for one attack.
  2. SRD Rules Reference for Dungeons & Dragons 5th Edition. Check out our other SRD sites! Traveller SRD Swords and Wizardry SRD 5th Edition SRD Dungeon World SRD 13th Age SRD d20HeroSRD The Modern Path SRD d20PFSRD 3.5e SRD GumshoeSRD FateCoreSRD Starjammer SRD OGN Articles Design Finder 2018 Fudge SRD Here Be Monsters d20 Anime SRD PF2 SRD.

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.

Animate objects dnd 5e

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

Spell Lists.Artificer, Bard, Sorcerer, Wizard

Site Search
Home > Monsters > Animated Object
Animated Object, TinyAnimated Object, SmallAnimated Object, Medium
Size/Type:
Hit Dice:½ d10 (2 hp)1d10+10 (15 hp)2d10+20 (31 hp)
Initiative:+2+1+0
Speed:40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
Armor Class:14 (+2 size, +2 Dex), touch 14, flat-footed 1214 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 1314 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple:+0/-9+0/-4+1/+2
Attack:Slam+1 melee (1d3-1)Slam+1 melee (1d4)Slam+2 melee (1d6+1)
Full Attack:Slam+1 melee (1d3-1)Slam+1 melee (1d4)Slam+2 melee (1d6+1)
Space/Reach:2½ ft./0 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks:See textSee textSee text
Special Qualities:Construct traits, darkvision 60 ft., low-light vision; also see textConstruct traits, darkvision 60 ft., low-light vision; also see textConstruct traits, darkvision 60 ft., low-light vision; also see text
Saves:Fort +0, Ref +2, Will -5Fort +0, Ref +1, Will -5Fort +0, Ref +0, Will -5
Abilities:Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1Str 10, Dex 12, Con Ø, Int Ø, Wis 1, Cha 1Str 12, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment:AnyAnyAny
Organization:Group (4)PairSolitary
Challenge Rating:½12
Treasure:NoneNoneNone
Alignment:Always neutralAlways neutralAlways neutral
Advancement:
Level Adjustment:
Animated Object, LargeAnimated Object, HugeAnimated Object, Gargantuan
Size/Type:
Hit Dice:4d10+30 (52 hp)8d10+40 (84 hp)16d10+60 (148 hp)
Initiative:+0-1-2
Speed:20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor Class:14 (-1 size, +5 natural), touch 9, flat-footed 1413 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 1312 (-4 size, -2 Dex, +8 natural), touch 4, flat-footed 12
Base Attack/Grapple:+3/+10+6/+19+12/+31
Attack:Slam+5 melee (1d8+4)Slam+9 melee (2d6+7)Slam+15 melee (2d8+10)
Full Attack:Slam+5 melee (1d8+4)Slam+9 melee (2d6+7)Slam+15 melee (2d8+10)
Space/Reach:10 ft./5 ft. (long) 10 ft./10 ft. (tall)15 ft./10 ft. (long) 15 ft./15 ft. (tall)20 ft./15 ft. (long) 20 ft./20 ft. (tall)
Special Attacks:See textSee textSee text
Special Qualities:Construct traits, darkvision 60 ft., low-light vision; also see textConstruct traits, darkvision 60 ft., low-light vision; also see textConstruct traits, darkvision 60 ft., low-light vision; also see text
Saves:Fort +1, Ref +1, Will -4Fort +2, Ref +1, Will -3Fort +5, Ref +3, Will +0
Abilities:Str 16, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1Str 20, Dex 8, Con Ø, Int Ø, Wis 1, Cha 1Str 24, Dex 6, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment:AnyAnyAny
Organization:SolitarySolitarySolitary
Challenge Rating:357
Treasure:NoneNoneNone
Alignment:Always neutralAlways neutralAlways neutral
Advancement:
Level Adjustment:
Animated Object, Colossal
Size/Type:
Hit Dice:32d10+80 (256 hp)
Initiative:-3
Speed:10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor Class:11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11
Base Attack/Grapple:+24/+49
Attack:Slam+25 melee (4d6+13)
Full Attack:Slam+25 melee (4d6+13)
Space/Reach:30 ft./20 ft. (long) 30 ft./30 ft. (tall)
Special Attacks:See text
Special Qualities:Construct traits, darkvision 60 ft., low-light vision; also see text
Saves:Fort +10, Ref +7, Will +5
Abilities:Str 28, Dex 4, Con Ø, Int Ø, Wis 1, Cha 1
Skills:
Feats:
Environment:Any
Organization:Solitary
Challenge Rating:10
Treasure:None
Alignment:Always neutral
Advancement:
Level Adjustment:

Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.

Combat

Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex)

A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.

Constrict (Ex)

A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.

An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.

Hardness (Ex)

An animated object has the same hardness it had before it was animated.

Improved Speed (Ex)

The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.

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Animate Object Dnd 5e

Animate Object Dnd 5e Guide

Trample (Ex)

An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ½ object’s HD + object’s Str modifier) to halve the damage.

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Animate Object Dnd 5e

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